Monthly archives: November, 2013

Tommy Gun texture nearly done!

Spent a few days fighting to get this looking nearly right, quite happy with it now. That winding mechanism is making the whole piece look less than what it should be though, along with some edge “butterfly” issues from the mirrored UV’s, definitely going back to to fix that section of the model and update everything on the weekend, but right another more important project is pressing me.

tommy_gun_web_withmaps_v2

screen17_web

screen18_web

screen19_web



Tommy Gun Update

Quick update, have now applied AO and baked normal maps to a low poly mesh, tri count is around 15k, figured this would be alright considering the model is supposed to be for a main character of a next gen game. Hoping to get this finished this week and get onto the sword I have planned for the character these weapons are attached too. Spent tonnes of time learning things I didn’t even know I had to pick up just to get this looking somewhere near. Happy with it now 🙂

tommygunnormalandao



Terry Render

Just gonna post up this terry close up test re-render I did a while back, took his hair off as I feel it looks a little better, just messing around with some of the sss settings to give it a bit more luster than the one I’m using as my website banner.

terry_full_res_no_hair_v1



WIP Tommy Gun

Current progress on something I’ve just started work on, this is going to be a weapon for a character I’m working on. Modelling here is around 80% done, just have a few details to add before I bake the normals and ao and go into nDo to add the final details.

tommygunquickrenders